﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 鱼人招潮者:Minion
    {
        public 鱼人招潮者():base()
        {
            buff = 1;
            Race = race.murloc;
            Health = 2;
        }
        public override void OnSpawn(Minion m)
        {
            if ((m.Race == race.murloc||m.Race==race.all)&&m!=this)
                Attack+= buff;
        }


        public override Minion NewOne()
        {
            return new 鱼人招潮者();
        }
    }


    class 鱼人招潮者_金色 : 鱼人招潮者
    {
        public 鱼人招潮者_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 鱼人招潮者_金色();
        }
    }
}
